Which challenge time would you prefer in the default settings for Romanian rules in Scrabble3D?
It is possible to choose up to 180 seconds, but IMHO 20 or 30 seconds seem to be a rather good period in which the challenge button will be active.
This is a tricky question. In real play, if the opponent take one letter from bag, his last word cannot be challenged from this point on. The challenge intention must be declared in a few seconds after the move, because the opponent cannot receive new letters until his move is not aproved. After declaring intention, you can take any time you want to think if you chalenge or not, but is your clock time. I will propose a 4-5 seconds time to declare chalenge intention, after that challenge is not possible. If the "chalenge intention" is pressed, time for challenge can be unlimited, but is substracted from the chalenger remaniang thinking time.
a. No penalty at all. b. A penalty of n points to be deducted from the score of the player who had made the unjustified challenge. 10 points is usual. c. The player looses one move. (not implemented in Scrabble3D) d. No penalty for the first unjustified challenge, from the second one the player will loose his move. (not implemented in Scrabble3D) e. Increasing penalties, for example: 5-10-15-20 (not implemented in Scrabble3D) f. Time penalty, for example 30 or 60 seconds (not implemented in Scrabble3D)
So what do you think is most common in Romanian Scrabble Tournaments and which penalty (in points) could be best for our default settings for Romanian rules in Scrabble3D?
Hello. "b" , with 10 points penalty is the current rule, and this is the only rule applied in romanian language as i know since i play Scrabble
Merry Chistmas for scrabble addicts and their families!
Plese excuse my pause in translation working. I am somewhere at half of the road in translating. I changed my laptop from Win to Ubuntu 2 months ago, and this is the main reason i stop other working. I'm finally happy with my daily workflow in linux, and in this free time of christmas i hope to finalize romanian translation.
Thema von playez im Forum Questions about the pr...
Is there any reason why game score is hidden? You need to stop your thinking and click after your move on a tab to see the score. I do not need the graph, just the plain text score to be visible all match.
For first 3 rules, regarding "opening the game", knowing about vowels and consonants is not required. Define for example: -can be placed around your last move, with 1 letter a new move with > 22 points with one of remaining letters? This will mean that an dangerously opened spot, no matter where, because when you can place >22 points is 100% that the active multiplication field is near your word and if opponent will place at least 2 letters the result will be > 2x22 (>44). This can be weight with probability that the partner to have the "magic" letters. If in stock are 60 letters and you find 8 dangerous letters you will avoid the move, and if you find 2 letters you can take the risk if your move is valuable. Opening word that can be continued or place letters in dangerous spots like rows and colons with 3x word or 9x word or 4x word( form e5 to e11 for example) are easy too check regardless of vowel or consonants, just by defining dangerous spots on table and/or checking the possible sequels of your moves. "Balancing the rack" is another discussion and i agree that is impossible to apply this without analyzing the language, but i strongly believe that is realizable and a serious scrabble engine will have such an procedure. I will try to make some mathematical rules there also.
Perhaps i not give the best example. Some other flagrant tactical errors that engine do: -open a possible 3x, or worst 9x word value move. I see something like this in a really easy move, 20 points placed, when for 2 or 3 more points computer open for me the possible 9x by placing a word from c11 to c15. Useless and flagrant tactical error. -open same place (3x word, row or column) by placing a word that can be continued easy. In our language almost any word can be continued in many ways. For example MANCA (to eat) -MANCAT -MANCAI -MANCAM -MANCAU any honest player will avoid such a open move that can be continued in dangerous places like 3x word 2x word. This is, of course, dependent t of existence of that letters (T,I,M,U)in that moment in stock. This can be on the other side, a brilliant move when only you have that letters on your rack. -placing vowels near to 3xletter, opening game for a possible 50-60 points response with only 2 letters placed. This opening move can logically be made only if you place a move with at least a same value move. In our language are 12 letters with 8+points that can form words of 2 letters in combination with almost any vowel, and placing a vowel near to a dark blue square will almost guarantee you a 50+ response. This is again dependent of letters in stock.
This are some examples of rules independent of language. I don't see a big problem for checking if the move do not break any of this rules. After the list of possible moves is calculated, and the next move is chosen according to "performance" parameter, check if not break any of this rules and give a chance to avoid the move according again with the "performance" value and place the next valuable move that do not brake any rules.
Another rule can be defined as "balancing the rack", and this is dependent of language. I can give you, for my language a value of how "friendly" is every letter. In our games, balancing the rack is very important, and we almost anytime (if do not place scrabble or 40+ move) try to keep the best letters that are best for a possible scrabble. Some time triple letters are annoying, and i cannot imagine a move that do not place two of P if i have on my rack PPPxxxx. Another idea is to have at least 2 vowels in next rack, and every move is make according to this rule. Is acceptable to remain with 2 or 3 consonants on rack after move (or vowels) but is bad to keep 4 or 5 or worst 6 consonants. I belive that for every language can be made another set of rules that must be checked after selecting the possible move list.
I really belive that this rules can be translated in mathematical equations and check the next move. The first 3 rules i give are really necessary in engine to add a tactic dimension to this program.
Thank you! I will start to work at english.lang generated by 11.09.2011 test version. I belive that i have enough IT and editing text skills to adapt easy to new changes and variants, so don't worry too much. I can't wait to share this project with my romanian friends after translation will be done. :)
Thema von playez im Forum Questions about the pr...
Is there some AI in the computer game engine or is a pure random around the "performance" settings? I will like to propose some basic rules of the match to be added to engine. Like for example to not waste a vowel when gaining in points is small(not place "AUZ" for 65 points when "UZ" is 64). I think that can be made a set of rules for choosing the best tactic move, not the best valued move, that can be weighted with "performance" value.
I agree that ending game at end time of one player is dangerous when more than 2 player are involved. One player can force game end in favor of another friend that is in the lead. But in this logic i see no point to play a game with more than 1 opponent, because if you want to help another player you can open the game, open 3x words rows, place vowel next to 3x letter field. You can help him anyway. In my playing stile blocking the opponent and keeping my rack balanced in numbers of vowels and consonants is a little bit more important than the maximum numbers of points i can make in a move, so i see no point in playing with more than one opponent. But is shure, Scrabble3D must be open to all styles and playing with 3 partners can be a option. But is funny to me to see the game entering in something like demo mode, with computer continuing to place moves unil tiles are over. For 2 players, game must end in case of a player ending his time.
Zitat von ScottyA player who runs out of time loses the game regardless to previously obtained points.
If this is situation now, is perfect. No need for anything else, i agree. But now, after i run out of my time, the program threat my move like a pass and display "5 passes until game end", but he still make moves. As it is now, game is end just for the player that run out of time. It must end totally. Settings in "rules" are time control "per game", "Time penalty" >"game end for player". Is needed another settings: "game end for all".
When one player end his 25 min time for thinking, game is over. No more passes, no more extra-time. Player that end the time lose the match, the score is the one from the moment of time end. In our competitions victory is 1 point and additional is counted the difference of scores. Look here for a competition table: http://scrabrom.3x.ro/Stiri/CR2011/clas-libere.html In case of time ending -if the player that end his time is in advance, the other one receive 1 victory and +50 to his difference -if the other player is in advantage, he receive 1 victory and the difference (but no less than 50). For forfait(one player is not present at the game) the other receive 1 victory and +75 to difference.
A hope that this will clarify for you the mode of ending the game, because i do not understand what Overrun of Max. Overtime - Forfeit the Game means.
The table is attached. I do not understand Dotazione di tempo supplementare esaurita - partita persa
please translate this in english.
Regole di gioco internazionali Romanian Insieme di lettere 100 Quantità di tessere 7 Quantità di jolly 2 Quantità di lettere casuali 0 Tempo per giocatore 25 min Tempo supplementare Penalità per minuti (punti da sottrarre) 0 Minuti supplementari 0 /end game at time limit(keep the current score or victory with +0 difference if time is end for player in advance.) Dotazione di tempo supplementare esaurita - partita persa ? Recupero ammesso no Scambio del jolly no Cambiare = passare il turno si Cambio secco no Sottrarre i punti delle lettere rimaste sul leggio si Aggiungere i punti delle lettere rimaste sul leggio si Penalità per ogni jolly rimasto sul leggio 0 Passa #volte affinché la partita termini 3 Bonus a fine partita 0 Limitare lo scambio di lettere a Quantità di tessere Regole di gioco internazionali
Even i will give you complete rules of a scrabble game in romanian it will be hard to understand. The rules for free game (games between 2 players) is here http://www.scrabblero.ro/reg/reg-libera2011.doc, but i understand well enough italian table, i play official games and i know the rules, and i will soon give you the Romanian column for table.
I can't use skype at my work. Let's wait until the v24 release and then i will translate the new generated .lang file. No need to hurry. I'm not shure that i will manage to translate the files until 10 sep to be included in new release.
[Header] Version=100001 Author=Matei Gall StandardCategory=Lista Oficială de Cuvinte (LOC 5) Licence=Creative Commons CC-NC3, any commercial use is prohibited. Release=08/09/2011 Comment=LOC 5, Lista Oficială de Cuvinte admise în competiţiile de Scrabble desfăşurate sub egida Federaţiei Române de Scrabble [Words] ... ...
-there is no need for "," between "Cuvinte" and "adminse" -deleted "de" after "egida"
"Comment=LOC 5, Lista Oficială de Cuvinte admise în competiţiile de scrabble desfăşurate sub egida Federaţiei Române de Scrabble" that's correct. I agree withe the licence text.