And no, I spoke too soon. :p I see now how to create the dsgn file. It is more work, but potentially VERY MUCH more power at my fingertips. So I can make my board and skin it??
Yes, you got it how to create the dsgn file (which is actually just a formal procedure). And yes, it's not that easy to create your own board. On the other hand you are free to create every scene you can imagine. Play on the floor of the Parthenon using octagonal pieces made out of Carrara marble, for instance. You would just need to figure out how to model a pillar (the web is full of 3D models), apply the limestone characteristics to the material's properties and/or add a texture. As long as your actual board is placed between the coordinates -10..+10 you can do whatever you want.
To get into the modding you may check as well the dsgn files. Earthgems and Afghan are your designs which substitute the colored premium squares by textures (check the dsgn content how to do so).
I got to this part in the walkthrough... "per context menu 'Continue' > 'Unfolding' the projection area is created and filled by a dummy texture " ...And I got this error message:
Maybe this is because I have all 6 sides selected? I'm having trouble selecting only 5...
Am I correct in thinking that I can wrap the marble background around the board, then remove the current "normal" texture, and set the "normal" color to "black" (as before), and achieve the solid marble board once again?
Zitat von Scotty im Beitrag #6Yes, you got it how to create the dsgn file (which is actually just a formal procedure). And yes, it's not that easy to create your own board. On the other hand you are free to create every scene you can imagine. Play on the floor of the Parthenon using octagonal pieces made out of Carrara marble, for instance. You would just need to figure out how to model a pillar (the web is full of 3D models), apply the limestone characteristics to the material's properties and/or add a texture. As long as your actual board is placed between the coordinates -10..+10 you can do whatever you want.
To get into the modding you may check as well the dsgn files. Earthgems and Afghan are your designs which substitute the colored premium squares by textures (check the dsgn content how to do so).
Wow...that is an amazing idea! I want to do something like that so bad...maybe I will try! I KNOW I will at least make a few more of the simpler ones, but a board carved into an ancient Greek marble table would be so cool.
And now I have successfully taken the zipped dsgn's apart, changed them, and put them back together again. :) Now I have to figure out how to save my changes in the xml. I can open the file, edit it, and save it again easily in a text editor, but didn't you say I could copy the data from somewhere else?
background.bmp no longer works. :( I added it to a dsgn file, but it's not showing up.
And now my old problem of the INI not saving properly has returned. :( I may have to un-install and re-install the new version and try again.
Zitat von Apollonius im Beitrag #7Maybe this is because I have all 6 sides selected? I'm having trouble selecting only 5...
Actually this was also my first try in 3D modeling. If you rotate the flattened cube using third mouse button or, in case of a 2-btn mouse, by left button plus alt key (you might need to change the mouse settings first [1]), you can click and unselect the bottom face. Thereafter the unfolding should be possible. I'm sure there are tutorials that explain how to wrap a texture around cubes (which is pretty easy by code). By the way: If you still have trouble try to load my Wings3D project, linked at the bottom of the help/wiki page. Try to just replace the texture bitmap in the dsgn file.
Zitat von Apollonius im Beitrag #7Am I correct in thinking that I can wrap the marble background around the board, then remove the current "normal" texture, and set the space color to "black" (as before), and achieve the solid marble board once again?
You do not need to remove a texture or set a property to back or white. And there is no background image anymore. The board will be shown in Scrabble3D just as modeled in Wings3D including form, size, goodies, colors, textures, materials etc.
Zitat von Apollonius im Beitrag #7...save my changes in the kmz...INI not saving properly
I don't understand. kmz? ini? Scrabble3D uses a config file in xml style now, called Scrabble3D.conf. Design related changes are saved to this file (except the 3D model).
Hm... This problem shouldn't happen anymore (most recent version is 3.1.2). As a 3D hacker you could check the XML file at line #176. It's not that hard to figure out what happens there. For example, I have a section English_20CLABBERS that is converted from "English CLABBERS". The blank, whitespace letter is not accepted in XML and therefore converted into _20.
I was going back and forth between 2 different versions, to try and compile a list of things I wanted to ask about. I probably tainted the conf file during that time.
Also, what color will be considered "transparent"?
Or, how do I get a background to show up through it? I know I can make the entire board transparent, but I just want the "normal" spaces to be transparent.
Zitat von Apollonius im Beitrag #12Or, how do I get a background to show up through it? I know I can make the entire board transparent, but I just want the "normal" spaces to be transparent.
Transparency is not necessarily related to a particular color, just use the opacity setting of the material.
Okay, well I have unzipped an archive, changed the bitmap, and gotten it to show up on the cube. :)
Now I need to change the rate at which the pattern repeats, because increasing the size of the bitmap doesn't work. Somewhere (probably in the obj or mtl files) is code which tells the renderer to tile a 30x30 area, rather than tile the full image. I have looked, but I can't find any such code. :(
I need to display a much larger image, at actual size.