You are trying a dirty hack. How textures are mapped around objects is described by the vt coordinates in the wavefront file [1]. But I guess you changed a square bitmap and want it to behave like a background. That will not work. The drawing will always paint the board first, then pieces, and at last the letters.
Is it going to be possible to have a board with one large image for the "normal" tiles...like it once was...or not?
And I don't mean to dirty hack anything, I just work well by trying and learning from my mistakes, when an exact course hasn't been plotted for me. I'm really just winging it here.
But you know what I'm wanting to do.
Can I do it, or not? I'll stop trying to wing it, if you say it can't be done.
I have gone back to the Wings3D guide, and had better luck progressing this time. I used the "auto-rotate" function to select only the top and sides of the board, and skinned it with a repeating pattern. I then replaced the pattern, and saw what that looked like. It's still not what I want, but I'm tweaking the settings. Hopefully this will be "clean" hacking. :-p Is it even hacking at all, when you start from a blank file?
I am trying to figure out the scale, and see if I can "skin" the shape with a single image.
I am having fun and learning a lot, even if I can't accomplish what I want.
Sorry for all the multiple posts, but I have been having breakthroughs...
Why does Wings3D skew the texture by default? Is there any way to NOT skew the image file like that? It would be perfect, or close to it, if not for that. :( I could easily fine-tune the placement until it fit perfectly, but it will never fit, as warped as it currently is.
I know that this texture will cause problems for 3D games, but what if I print the numbers and letters going along the edges? I could do this relatively easily...
Zitat von Apollonius im Beitrag #20Why does Wings3D skew the texture by default? Is there any way to NOT skew the image file like that? It would be perfect, or close to it, if not for that. :( I could easily fine-tune the placement until it fit perfectly, but it will never fit, as warped as it currently is. I know that this texture will cause problems for 3D games, but what if I print the numbers and letters going along the edges? I could do this relatively easily...
Its great to see your progress!
There is no default in Wings3D to place a texture, as far as I know. You rotate and place it. Perhaps there is a function to enter absolute values. And what you can do is to map the marble around the first cube and add another object for the surrounding tiles. But for the sizing take into consideration that S3D will draw coordinates somewhere at -10.5.
The current value of rotation is shown top-left. It's a little bit tricky but you can manage to set it exactly to 90°. And again, consider to have a flat cube with marble and simple plane on top with your decor pattern.
Unless there is a way to manually input a 90° angle, I think your way of putting 2 parts together is much better...but wouldn't I run into the same exact problem when I tried to add the greek key texture to the second piece? Wouldn't the design get pulled out of square then, as well? Also, how would I make the hole in the middle? I know it's possible, but I don't know how yet. Would I do it by making the entire tiled part slightly raised? I think that would look better, but a simple plane sounds much easier.
But I will TRY to get a 90° angle, if I can!
[EDIT] I have not been able to find a rotation value in the top-left anywhere, nor been able to determine how to change this value. :(
[EDIT 2] I figured it out! Of the 4 small cubes in the center of the top controls, you select the first one...this is point-by-point alignment. :)
How to dig a hole: Create and scale the cube, mark only the top face, start "intrude" from the context menu and adjust the amount by mouse, and finally use "hole" from context menu > more to have the frame only. I'm sure there are much better methods to manage the task. ;-)
I put the BMP image, mtl file, and obj files in my dsgn arhive, and tried it out. The board looked different! But then I got an error message, saying that "background.bmp.tga" was missing. I re-made the archive to include this file, and re-loaded it. S3D crashed immediately. :(
Now, whenever I load ANY dsgn file, S3D crashes.
Here are the error details:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Problem Event Name: APPCRASH Application Name: Scrabble3D.exe Application Version: 3.1.2.0 Application Timestamp: 00000000 Fault Module Name: Scrabble3D.exe Fault Module Version: 3.1.2.0 Fault Module Timestamp: 00000000 Exception Code: c0000005 Exception Offset: 00000000000c986b OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: eb28 Additional Information 2: eb28df8b396624ef853f9dbc663b3c33 Additional Information 3: b14b Additional Information 4: b14b31c3bcb911c564b98cf07eeb61ef