LisbonSasori did not only localize the program in Portuguese and look for dictionaries (European and Brazilian Portuguese) but collected as well a list of rules for the default game play. Here it is:
Zitat von LisbonSasori Rules Of Scrabble In Portuguese
Summary:
A) Portuguese Language Scrabble contains a total of 120 letter tiles, in the following distribution:
All the diacritical marks are eliminated (à, á, â, ã, é, ê, í, ó, ô, õ, ú). Examples: lição - liçao / açúcar - açucar / você - voce / bênção - bençao.
"K", "W" and "Y" are not used in Portuguese Scrabble.
B) Exchange of tiles
All players can use their turn to exchange any of the tiles that are in their rack. To do so, the players have to put the tiles they do not want on the table faced down, remove from the bag the same number of tiles and then return to the bag those that were separated. If the player uses his turn to exchange tiles, he will have to wait for the next round to place a word in the board.
Instead of placing tiles on the board or exchange tiles, players can also choose to pass. However, if all players pass twice in a row, the game ends.
C) Words allowed
Are allowed all the words found in the dictionary, with the exception of those that start with capital letter (names), abbreviations, prefixes and suffixes, as well as any word that takes an apostrophe or hyphen in its composition. Foreign words are valid, provided that they are found in the portuguese dictionary. When a tile is placed on the board can not be removed, unless challenged by opponents and they are right. The same word can be used more than once in the same game. Words in plural are accepted. All players can use their turn to increased a word at both ends. Example: DOG --> ENDOGENOUS
If a word reaches two pink bonus, the score is doubled and then redoubled, i.e., should be considered to be 4 times the value of the word. If a word reaches two red bonus, the word is tripled and then tripled again (3x3), 9 times the value of the word! If a word has letter and word bonus, you must first add the bonuses for letters and then double or triple word score.
D) Challenge words
Once a word is formed on the board, it must be challenged by any opponent before its score is added up and before the next player starts his move. At this moment of the game (and only at this moment), the dictionary can be consulted to decide if the word is valid or not. If the word challenged is unacceptable, the player must remove the tiles and loses his turn.
E) The end of a turn
The player ends his turn by removing from the bag the number of tiles corresponding to the number of tiles that he used on that turn, and must always keep seven tiles in his rack.
F) The end of the game
The game ends if:
All tiles are removed from the bag and one player no longer has tiles in his rack; Is not possible to form another word; All players pass two rounds consecutively.
At the end of the game, to the overall score of each player must be subtracted the value of the letters that remain in the players rack.
If one of the players has used all the letters in his rack, that player should add to his score the value of the letters remaining in the rack of all his adversaries.
( English:'Portuguese'; Native:'Português europeu'; LangFile:'portuguese.lang'; DicFile:'portuguese.dic'; FlagID:'pt'; //flag icon Letters:'A,B,C,Ç,D,E,F,G,H,I,J,L,M,N,O,P,Q,R,S,T,U,V,X,Z'; LetterCount:'14,3,4,2,5,11,2,2,2,10,2,5,6,4,10,4,1,6,8,5,7,2,1,1'; LetterValue:'1,3,2,3,2,1,4,4,4,1,5,2,1,3,1,2,6,1,1,1,1,4,8,8'; NumberOfJokers:2; //2 jokers ReadingDirection:rdLeftToRight; //western reading direction ExcludedCat:'2'; //no brazilian only words RulesValid:true; //internal flag NumberOfLetters:7; //number of tiles on rack NumberOfRandoms:0; //number of random letters, added to the distribution TimeControl:2; //time limit; 0=no limit, 1=per move, 2=per game TimeControlEnd:false; //true=end immediately, false=TimeControlBuy TimeControlBuy:true; //true=additional minutes after time-out, false=TimeControlEnd TimePerGame:'0:50:00'; //total time of game (divide by number of players) PenaltyValue:10; //the penalty for 1 additional minute PenaltyCount:10; //how often additional minutes can be added GameLostByTime:true; //zero result when out of time WordCheckMode:2; //mode of word check: 0=takeback, 1=poll, 2=challenge ChallengePenalty:10; //penalty when challenge was wrong ChallengeTime:20; //how long players can challenge JokerExchange:false; //allow to exchange placed jokers by the corresponding tile ChangeIsPass:true; //treat exchange of tiles from rack as pass or not CambioSecco:false; //cambio secco SubstractLetters:true; //deduct remaining tiles' value from result AddLetters:true; //winner get all values that have been substracted JokerPenalty:0; //penlty for left jokers after game end NumberOfPasses:3; //how often every player is allowed to pass in sequence LimitExchange:7; //number of tiles that have to be left in bag for exchanging tiles on rack EndBonus:0; //bonus for the player who ends the game ScrabbleBonus:50) //bonus when all tiles have been placed
( English:'Portuguese'; Native:'Português brasileiro'; LangFile:'portuguese.lang'; DicFile:'portuguese.dic'; FlagID:'br'; //flag icon Letters:'A,B,C,Ç,D,E,F,G,H,I,J,L,M,N,O,P,Q,R,S,T,U,V,X,Z'; LetterCount:'14,3,4,2,5,11,2,2,2,10,2,5,6,4,10,4,1,6,8,5,7,2,1,1'; LetterValue:'1,3,2,3,2,1,4,4,4,1,5,2,1,3,1,2,6,1,1,1,1,4,8,8'; NumberOfJokers:2; //2 jokers ReadingDirection:rdLeftToRight; //western reading direction ExcludedCat:'1'; //no european only words RulesValid:true; //internal flag NumberOfLetters:7; //number of tiles on rack NumberOfRandoms:0; //number of random letters, added to the distribution TimeControl:2; //time limit; 0=no limit, 1=per move, 2=per game TimeControlEnd:false; //true=end immediately, false=TimeControlBuy TimeControlBuy:true; //true=additional minutes after time-out, false=TimeControlEnd TimePerGame:'0:50:00'; //total time of game (divide by number of players) PenaltyValue:10; //the penalty for 1 additional minute PenaltyCount:10; //how often additional minutes can be added GameLostByTime:true; //zero result when out of time WordCheckMode:2; //mode of word check: 0=takeback, 1=poll, 2=challenge ChallengePenalty:10; //penalty when challenge was wrong ChallengeTime:20; //how long players can challenge JokerExchange:false; //allow to exchange placed jokers by the corresponding tile ChangeIsPass:true; //treat exchange of tiles from rack as pass or not CambioSecco:false; //cambio secco SubstractLetters:true; //deduct remaining tiles' value from result AddLetters:true; //winner get all values that have been substracted JokerPenalty:0; //penlty for left jokers after game end NumberOfPasses:3; //how often every player is allowed to pass in sequence LimitExchange:7; //number of tiles that have to be left in bag for exchanging tiles on rack EndBonus:0; //bonus for the player who ends the game ScrabbleBonus:50) //bonus when all tiles have been placed